Archive for the ‘Garbage’ Category

The Fringe of NUI

Posted: August 15, 2009 in Garbage

SIGGRAPH 2009 had some interesting stuff this year. Check this out: http://www.popsci.com/entertainment-amp-gaming/article/2009-08/tokyo-scientists-create-touchable-hologram In this demo, the scientists used a mirror to project holograms. This could just as easily be done using the same Wiimotes in conjunction with stereoscopic vision (http://www.nvidia.com/object/3D_Vision_Overview.html) and a standard 120 Hz LCD to create a 60-inch version of the same kind [...]

Blog Overview

Posted: October 11, 2008 in Garbage
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First, I’d like to introduce myself and describe roughly what this blog is all about. My name is Evan Lang. I work for IdentityMine, Inc. developing complex visual effects for use in WPF using pixel shaders and external DirectX surfaces. Until July-ish, WPF was not capable of either utilizing custom shaders or exposing lower level [...]

First!

Posted: October 11, 2008 in Garbage
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